A journal paper exploring the possibilities for playing ‘queer’ in two mass-market video games. While gamers are often invited to make decisions about their avatars gender, race and appearance at the beginning of play, they are rarely – if ever – asked to make a decision about their sexuality. This paper explores how sexuality is produced through gaming and design choices which most often function by reflecting the player’s desires back towards them.

Published in the Journal of Gaming and Virtual Worlds.